A Lifetime of Happiness: Movies, TV, and Video Games

The Best of Video Games: Console Edition

June 21, 2023 Steve Bennet-Martin, Stephen Martin-Bennet Season 1 Episode 176
A Lifetime of Happiness: Movies, TV, and Video Games
The Best of Video Games: Console Edition
Show Notes Transcript

The Steves discuss their favorite video games across all the different consoles.

What are your favorites? Let us know @happylifepod

Ending- Any music or audio clips were borrowed from the original source material.

Support the Show.

Steve:

Hello, returning Happys and new listeners. This is Steve Bennett Martin, and

Stephen:

this is Steven Martin Bennett. And welcome to a Lifetime

Steve:

of Happiness, the podcast where we take you on our journey through some of the movies, shows, and other bits of pop culture that are helping to keep us happy while hopefully bring a smile to your face along

Stephen:

the way. And this month is award season for our podcast and we're keeping it going with presenting our favorite video games across many of the different console

Steve:

generations, all the consoles were discussing. And speaking of video game consoles, what was the first console that you ever owned or got to play with?

Stephen:

So, I don't know the exact timing cuz I was younger, but it was either the Commodore 64 or the in television. The Commodore was also a computer, so that was the first. Place where I learned to do programming mm-hmm. As well. And the in television was fantastic and it just had so many games. That was where I fell in love with like burger time.

Steve:

Right. You're speaking of foreign language to me cuz that was the wild West of video games being created back in what, the 18 hundreds, 1980s, but all right. Okay. Pretty much in video game terms. Think of how far we've come in your lifetime. It, it's been a long time. Yes. My system wasn't that further behind I would guess, but it was the Game Boy. I had a game boy before I, I remember like my going to my cousin's house growing up and they had a Nintendo, so I would play the Nintendo when I was over there. But I started with like my first system that was my own, was my Game Boy. And that thing was attached to my

Stephen:

hands. I was either in fifth or sixth grade when the Game Boy came out. Because I know Barry was in college

Steve:

and it already had, like, I don't, I don't think I got it when it was brand new. I think it had been out for a little while cuz there was a good amount of games like right from the get go. But like, I remember having like, the, the Mario Land and Tetris and all of those games were my first foray into gaming. You know what's

Stephen:

kind of funny? So I never had Super Mario Land. My best, one of my best friends growing up, his name was Craig Gayer and he had the Game Boy before I did, and he had Super Mario Land and the first level was one of those. Because, you know, they were all side scrolling and it was one of those that was a forced like this, the screen kept started moving. Yeah. And you had to keep up with it. Yeah. And I didn't like that. And so I never got The original Super Mario Land, which I believe is the first time we ever see Princess Daisy.

Steve:

Yes. And that bitch was always in another castle. That's just a princess thing. And they didn't have safe points back then. So I remember how frustrating that was though, that if you're Game Boy batteries died, that like you lost whatever progress you had or away if you were on the final of like World eight whatever and you died like it was game over, start from one. Okay.

Stephen:

So I have something to go along with that that goes with our first category is favorites games. Yes. So I'm gonna skip ahead to Final Fantasy. Yes. The original Go for it. So I had never experienced a game like that before. You sit off with your band of four people and it's a whole epic quest. And I remember like I. Three quarters of the way through the game, your characters morph into higher forms, Uhhuh. And it was really cool. It was my first ever RRP G but here's what I remember from it. So we were you know, I have like 20 some first cousins and so anytime we were at Grandma and Grandpa's house, everyone would bring their NSS and we'd hook them up in different rooms to play. And like my cousin, the Deans and mm-hmm. My cousin Larry, we each had ns. So some people would bring their games, some people bring their systems. And we were playing Final Fantasy, but they were working, dad and other uncles were working to build a new shower and bathroom in one of the bathrooms downstairs. And they kept having to turn off the power to the house. Mm-hmm. And they wouldn't let us know when it was happening. There's no auto saves on Anys games. You had to camp. Yeah. Or go to an in. Yeah. On Final Fantasy. Mm-hmm. So you could lose hours. Hours, yeah. Three times that day the power was turned off while we were playing Final Fantasy and we lost

Steve:

hours. Well, you must have loved it if you kept on going back. Yes. Yes. And I would say that cuz I, I never really played. Much on the Nintendo other than visiting family. But the, the games that I chose, like Super Mario Brothers three, like eventually, like I played that when out on the Super Nintendo as part of all Super Mario. Oh, the Super Mario All Stars. Ugh. And so like for me, I played it on the Super Nintendo, but it is a Nintendo game and I loved it. I mean it definitely like was introduced me to platformers, like in a way that I felt like it was easy to understand but like hard to get good at. And it was fun, like learning all the secret pipes and maps and different things. It was definitely very fun. And

Stephen:

that was the first one. They really truly divided the kingdom into the different areas, like the desert world where you had that sun that would chase you. Yeah. And this is also the first video game that was launched with a movie, which was the Wizard. You've never seen the, we'll have to watch the Wizard. It's about this. And now you would say autistic child who was a video game

Steve:

savant. Now he would say someone, a neurodivergent child, neurodivergent

Stephen:

child, someone on the spectrum. Yes. Yes. Well I love Super Mario three. The one that I replayed all the time was Super Mario two. Which is so funny

Steve:

cuz it's not even a real Mario game. Not technically, but I loved it. Was what? Doki? Doki. Dory. Dory

Stephen:

Doki Doki panic. Yeah. And I loved being able to play as the other characters, like Luigi's big jump, toad being really fast, or the princess being able to float.

Steve:

And I loved how they turned that into like the future mechanics that we see in the official Mario games. Yeah.

Stephen:

And at the end of the game, it would show you how, which character you use the most. Yeah. And my whole goal was, I will never finish this with Mario having the most uses. What's another game that you loved? Ducktails.

Steve:

Cuz I loved the cartoon. Oh. And so I loved the game. I wasn't as good at it as, as I think as other people, but I was also little. So little kids are stupid. You love

Stephen:

this game a lot too, too. I did too. I played this game more times than I can count. I knew where all the secrets were. I knew where to hit to find the big hidden gems. And I, by the time I was done with any, yes, I could beat the game without taking one hit of damage the whole time. I honestly believe this is the best like non-video game IP video game ever.

Steve:

Yeah, I can buy that. Yeah. You know what I also bought? What? Well, I didn't buy it. It was gifted to me, my game boy, as I mentioned. Yeah, but

Stephen:

you're, you're skipping ahead cuz I have one more. I don't know how to read. We're doing things out of order. I know. It's so out of order and it was my fault for jumping to final Fantasy, but you know that I can't do something without mentioning the legend of Yeah, it's hard. Punishingly.

Steve:

So yeah, I didn't even bother

Stephen:

with it at the time. This is the first game where I remember talking to people and they'd be like, oh yeah, you know, if you light that bush on fire right there, there's a cave. It was the first like collaborative gameplay. Mm-hmm. And if you got stuck, you could call somebody and they might be like, oh no, no, no. So one screen over and right there, that is the entrance to the dungeon and you were really forced to explore in the game and it was the only way to succeed. And for the that time period, this was a huge adventure I can imagine. Now on to Game Boy.

Steve:

Okay. Why don't you start with your favorite.

Stephen:

So we already talked about my not love of Super Mario Land, but I love Super Mario Land two six Golden Coins. Yes. This was my Mario game for the Game. Boy, I love the different worlds. I loved how long the game was. The mechanics were really good and I would play this one again and again,

Steve:

which just blows my mind then that you never played Warrior Land, which is also known as Super Mario Land three. I did not, and it is the definitive version. I can't believe if it's on the virtual console anywhere. Like you have to at least try it because it takes the platforming from Mario Land too, which I would've had on my list. Yeah. But like up its level of platforming fun, while also giving you this whole new set of unique powers because it's warrior while like bringing camp into Mario, which, so

Stephen:

it's. Warrior's. The protagonist.

Steve:

Yeah. Okay. Warrior's. The hero in the game. And it's, but like the goal is to get all the goals, the goal, the gold. Yeah. All the goals, but like that tracks. Yeah. But it was, it, it turned that Mario Games upside down, just like Warrior's first Letter does. Yeah. And it just, I can't believe you haven't played it. I definitely recommend it cuz it definitely was my probably favorite one when you don't count the obvious. Yeah.

Stephen:

The, one of my others, funny enough, it's Final Fantasy again, but it was called Final Fantasy Adventure. And this is kind of like Final Fantasy meets Zelda. And this is the story that began the Manna series. Yes.

Steve:

In, in Japan it was called like, it was a manna game. It wasn't even called Final Fantasy. They called the Final Fantasy Adventure with the Western release trying capitalize off of the final fantasy ip.

Stephen:

Yep. And I, oh goodness. It's a long game. I remember spending

Steve:

a lot of time on

Stephen:

it. I beat this one I know at least three times. I

Steve:

remember also not being very good

Stephen:

at it and like, you know how you can name your character? Yeah. They only let you have four letters. Yeah. So mine was always S T E V. Yeah.

Steve:

So I think I did that too

Stephen:

because I was like, I couldn't do the p or my name would be Step and yeah. Like, and nowadays I'd be like, I could have the people in the towns calling me Step. That'd be fun. Yeah. Or I could have done an F but either way. What about you? What's your other favorite Game? Boy game?

Steve:

The game that started a franchise that I hold near and dear to my heart, Pokemon Blue, that is the definitive edition of my playground experience from sixth through, or like fifth or sixth through eighth grade was just Pokemon. Pokemon. I had my link cables. I had my friends that I would trade with and battle with, and. So much time. I, I loved it so much.

Stephen:

And I did not discover Pokemon until I was 30 something. I, I knew what it was. I was gonna say, I didn't play it

Steve:

until I was 30 something. You, you've earned your right to call yourself a Pokemon maniac. Since then, I have played yellow. Yes. And you caught'em all

Stephen:

Most recently I did. Now here is one of my favorite consoles of all time. Yes. The s n e S. Yeah. Tell me about one of your favorite games.

Steve:

I would say that Lu two Rise of the Sinistra was the first time that like, I remember just bawling. Like all sorts of tiers throughout, all sorts of different points of a story. It's an rpg. Mm-hmm. It's a little lesser known. There wasn't really a lu three, although there were different attempts to have sequels and spinoffs and remakes and things like that. I have never heard of Luth. It's a traditional turn-based rpg and it's just the storytelling. It's just beyond this world. It turns so many things that you come to expect on its head with the way that it's told its stories with the way they told their stories and broke so many like standard tropes. Like I know you're never gonna actually play it at all, but like I, it blew my mind that like you start off in a town and quickly your first party members, like your, your childhood best friend who's obviously in love with you and you would think that they're gonna be like your ride or die or end game through the end of the game, dead after like three towns. She's like, I don't even know why I am with you. You don't love me the way that I love you and I'm going back home. Wow. And like, and like that was like after you had met the person who ends up becoming your wife, and then there's like a time jump involved. So you actually like get to then see like what the world chain's like over the time that you, I love when they do that. And there were, there, there, there were multiple times, like party members either left temporarily and you weren't sure whether they were okay or not, or like you saw them die. And I remember like crying when party members died, crying of happiness when like the happy, like I was never so emotionally invested into a game. And then on top of that, the was a mix of traditional like rrp G battles, but you entered the battles through an overworld where it was like a legend, a Zelda game, except that. Enemies were on the map. And then every step that you took, they took, and it's when you would have your sides meet that you initiated the battle, but while you were navigating around enemies, it was all these puzzles too. Like you had all the Zelda trips, Uhhuh, so like you had bombs, you had a hook shot, you had, you know, levers and puzzles like it. I spent, I could replay that tomorrow if it was on the switch or a readily accessible console. It just was amazing.

Stephen:

Now there was, I think it was, they called it Final Fantasy Two on the S N E S, but it's actually like six, I think in Japanese. Oh, final

Steve:

Fantasy three on the S N E S was

Stephen:

six. Yeah. And there were these twins that were part of your party. Mm-hmm. And I remember at one point the evil guy who's usually an emperor Yeah. Tricks you into this room and the walls start closing in and the twins turn themselves to stone to keep the walls from closing in further. I remember losing it because I was like, they were kind of the sweet comedy comic relief and then they sacrificed your, that was the first time I'd ever been like

Steve:

you had feelings, a perma death about a character. Yeah. And so, yeah, and I'm sure part of it's nostalgia, but like I've, I replayed it in my twenties. I've done it like, not in my thirties, but like, cuz I know how you feel about like, using ROS online and all of that stuff. I do, but it's just a like a perfect game. But I mean, in general, I would say the S N E S was all about the RPG for me. Now

Stephen:

speaking of a perfect game mm-hmm. I believe that Super Mario World was a perfect game. Yes.

Steve:

And I didn't even have to worry about thinking of adding that to my list cuz I knew that you would.

Stephen:

Yeah. Like I think it's a 10 out of 10 no notes. The levels are amazing. The challenges are real, like, That rainbow road, those things. Oh, we played it together.

Steve:

We did recently and it holds up very well. Just, I would say we had more fun doing that than I think for the newer Mario games. We've done two players. Yeah.

Stephen:

The Cape is my, probably my favorite power up of all time. The music is so iconic. Like whenever you finish a level that just sticks with you, like Super Mario, like if they ever had a Super Mario World two. Mm-hmm. Not Yoshi's Island, super Mario, world two. Yes. I would love to see that. Excellent. What about, what's a second one for you?

Steve:

Chrono triggered just again, another splendidly told RPG story. Similarly has like a mindblower, about two thirds of the way through your main character, you die. And like, that's crazy. The rest of the party has to spend like another eight to 10 hours of gameplay revisiting through the, that. That's where I first got in, like familiarized with different timelines, uhhuh and kinda universes and realms. And it was cool seeing the way that like when you changed the past, you changed the future. So

Stephen:

you were all prepared by the time you I got you reading X ma'am. Exactly,

Steve:

yes. But yeah, k chrono trigger. Just again, just another perfectly told story on the, on the S N E S and at and like in a game, like a time when the battle systems were generally very generic. Generic, yeah. Just telling amazing stories is what made the games for

Stephen:

me. Now I know that some of my elections are gonna sound repetitive, but my favorite s n e S game is the legend. Is Zelda linked to the

Steve:

past besides Super Mario Worlds, right?

Stephen:

Yeah. But whether it's nostalgia or how amazing the game it is for many years, this was my favorite Zelda game of all time and my favorite video game of all time. This set up the Zelda trope of the three Dungeons, get the Master Sword Mini Boss, seven Dungeons Gannon and Fight that would follow for many Zelda games to come. And because we're only picking two, it needs to be said that Super Metroid would've made this list if I had had three choices.

Steve:

Yeah. And I would say Super Mario rpg, would it have been on my list if I had three choices?

Stephen:

Absolutely. That's also another fabulous game that I wish we had had more, more of. Yeah.

Steve:

Yes. All right. And PlayStation might be a little quicker cuz you've never been a real big PlayStation

Stephen:

or Except that I have games. Oh, well there you go. Go for it. So I got a PlayStation when I was in college. My cousin had gotten one and we were playing over Thanksgiving break. And we were playing this game, all of us, Barry, the cousins and stuff, this game called Driver. And it was the game that convinced me to get a PlayStation. And I think we played until like one 30 in the morning. And you know, the whole thing is you're driving the car to get away from the police who can ram you, and you're trying to see how long you can keep driving. And so it became a competition to see which one of us could have the longest time period that you kept the car going before you were either stopped by the police or the car died because you ran into so many things. We were laughing so hard because there'd be people on the streets and you, you, a phone pole would like come outta nowhere. And I, that was the type of joy that I had been missing in some video games. And oh gosh, we had the best time. Awesome.

Steve:

Yeah. And then I have to give a shout to Resident Evil. I never owned a PlayStation one. I, I was able to experience a lot of these games later on cuz the, that was back when backwards compatibility was Yeah. More common and easily accessible. So I played the Resident Evil though I remember at my friend Drew's house, at sleepover parties growing up and just having like, you know, three or four or five like young, like boys between like 10 and 14, like at the time, like over the years, like we would play the different ones. But I just remember that first one, like, and again, like we would start a new file, like every sleepover and the goal was trying to like beat it before the sun came up. And like, I was always asleep before that happened. You, but I got very through you. Some things never changed, but I got through the first part of the mansion multiple times. Oh. And I just remember how scary and fun it was. Yeah. And I didn't like the controls, but

Stephen:

I got it. No, the tank controls were not great. I remember playing this and I was so excited to get it. And I was like, oh, what a grownup horror. It's a horror movie video game. Yeah. And I'm playing along and you like 20 minutes into it. I'm in the upstairs hallway and the dog jumped through the window. I threw the controllers and I never played it again. Oh no. It scared me too much. I was like, I can't do this. And so it years later I played it again. Yeah, of course. But

Steve:

like, I, I would say the game cue was the, the version of it if you were to go back and play it today, right. Yeah. But

Stephen:

I was like, nope. I have better things to, to do than

Steve:

get I was gonna say, yeah, we'll talk later, but even now you have me play the scary games.

Yes.

Stephen:

Now. Some of them, but like there's ones that I like having you play and it's like I get to watch a horror movie. Exactly.

Steve:

Again, that seems or sounds scary, but you love

Stephen:

Castlevania Symphony of the Night. This was Kmi perfecting the 2D Castlevania games. The gameplay was refined, it was beautiful, had an amazing soundtrack, and they, the 2D games never, no matter what system they were on, never achieved this perfection again. Yeah. Like the Ds had some great, great castlevania games, symphony. The night was just perfect. Yeah.

Steve:

And then I have to add, similarly, when I found ditching on World three on the PlayStation, when I had like PlayStation two, it just took the Pokemon formula of like having pet monsters that you raised but like made it difficult and it had an actual story and it was challenging.

Stephen:

Being thrown out into the world by your single mother and forced to live on the road as a 12 year old is a story. I know it

Steve:

is a story, but like this was also cool cuz like the whole concept of Digman is that the real world exists and that you're from the real world and you get transported to this world rather than it being in this fantasy world. Didi

Stephen:

man, digital monsters.

Steve:

And so I just, I have so many memories associated with the game. Like I can remember like the music that I was playing at the time, I remember like, yeah, it just, I remember being in my bedroom in my like little cozy chair like we had had in the living room for so long. Yeah. And just playing that game so much.

Stephen:

Now Game Boy Color.

Steve:

Yes. Which is a different system.

Stephen:

Which is a different system require different hardware. Yes. I had the Clear

Steve:

Purple. I don't remember what color I had. They

Stephen:

came in a lot of ones, but I was blue. I loved the SeeThrough

Steve:

Purple one. Yes. And what was your favorite game?

Stephen:

Shock of All Shocks. It's the legend is Auto Links Awakening dx. Yes, so it's a sequel to my favorite game Linked to the past. This was released on the Regular Game Boy and I bought it and played it there, but it got an upgrade with color and they even added a new color based dungeon. The characters in the game are quirky and fun. I love the Trading side quest so much. It's a great game if you're going to play it. Play the remaster on the Nintendo Switch. It is the best version. Yes it

Steve:

is. And I loved Dragon Warrior Monsters, which was like Pokemon, but like imagine if Pokemon, where if you had a party and you bred a Pikachu and a Squirtle that they made a completely new creature altogether and they take that idea. But then like when breeding, you lose the parents I think or something. But I don't know what happens. But I remember just spending hours and hours in that game. That was the first game that had like such an extensive like post game where I beat the game after so long and then I played at the game for like twice as long afterwards with the post game. I've just like reading and axing and having so much nerdy fun in the very early days of the internet where it was all like a word based, a text based document that I was reading. Now

Stephen:

again, I said I was gonna sound repetitive for a little bit here. My other favorites are, the legend is Auto Oracle of ages and seasons. Yeah, it's a one-two Punch Companion games that use the Awakening Engine. One was Puzzle Heavy, the other was Combat Combat Heavy. And together they tell one big awesome story. And honestly, I would love to see this get the the, the awakening or treatment from the switch with that engine. And you get both games on one console or one cartridge. That

Steve:

would be awesome. And then everything I love about Pokemon Blue was dialed up to 11. When you take the sequel and then give it its third version Pokemon Crystal. Just again, so much time playing the Pokemon game. We've done enough Pokemon episodes. I don't need to say more. Yes, I can't wait to move on to Nintendo 64 where I'm sure we're gonna have two new ips of yours that we haven't heard you mention yet at all.

Stephen:

Just kidding. It's the Legend Zelda offering of time slash MA's mass. That

is

Steve:

definitely cheating. Those are definitely two separate gains.

Stephen:

I know it's cheating, but I had to combine them because what a link to the past began. Karina began to perfect. Yes. This was the first time seeing like Hy Rule Field and it was all spiral Jaw

Steve:

dropped. Yeah, and I got a boner.

Stephen:

They added more lore and peoples to the games and then you come to Mare's Mask and they created a game like any other Zelda game that repeating three day cycle, all the side quests in the town. Both of these games are made better on the three

Steve:

Ds because by that point you're able to understand how the three day cycle works, right, babe? Yes.

Stephen:

Somehow, as a 20 year old, I did not know how to do the three day cycle on MA's mass. You got stuck in the intro. I did because I was like, okay, the three days are almost up. I need to get back to the town because I need to be up there and see the skull kid and then play it. So I wasn't able to get very far and I didn't realize that. Like you could be anywhere in the world and reset the clock. Yes. I didn't get that until that's the three Ds, but I have beaten it now twice and it's great. It is great. But the three Ds versions are the definitive versions of the I would have to

Steve:

agree. And then I would've to say, as we recently learned in the Super Mario Brothers movie, that while Mario seems to make the cart racing all the cool thing nowadays, back in the day, it actually started, or at least was perfected.

Stephen:

I was gonna say Mario Kart

Steve:

came first. I know, but it was perfected in Diddy Kong racing where you take a racing game, but with, in like a, a world map ala like Mario 64, that you navigate by driving around in your car and you would talk to characters that would give you side quests and special races and had boss battle races and what.

Stephen:

This was also another game I couldn't figure out how to play.

Steve:

Oh no. Diddy Kong racing was so much fun. I remember I loved playing the little baby girl dinosaur. Everyone should have known I was gay by that point. But I played the fuck out of this game. And like, I'm not normally a racing fan, but like I got like all the, whatever their version of stars were on the game, I got a hundred percent Loved it.

Stephen:

Yeah. I didn't, I couldn't figure this one out either. I was like, what? You're supposed to collect these things, but you also have to be first. How? How are you going to do this? And I didn't realize you didn't have to do the both at the same time and mm-hmm. It was a whole thing. And yeah, that one I would love if they ever did a new Diddy Kong racing or even took the old one and remastered it or whatnot. It's on

Steve:

the Ds

Stephen:

I think. Yeah. I don't think we own DSS anymore. Yeah.

Steve:

Or if they do, they don't have a battery life. Yeah.

Stephen:

Yeah. That was a, that's one where I now as an adult, I'm like, I'm too stupid for this.

Steve:

No, you're

Stephen:

good. My other one again. And super Mario 64. This game changed the platforming games forever. It was able to create platforming in a 3D world that worked. There was so much to explore, so many secrets defined. And this was the beginning of Mario saying, Woohoo, or it's a me. Yeah. And it finally, you could hear it pronounced. So you realized you were mispronouncing his name. I

Steve:

was saying it wrong my whole life. I also remember like this Christmas morning when we got it, spending the first like, Hour just playing with his face on pulling face. Different title screen. Yeah. We didn't even like get start the game until after the family gathering cuz we were just having so much fun playing with his face.

Stephen:

Now I do have to give honorable mention to Golden Eye oh oh seven. Yes, it, but my

Steve:

friends as close together as it did push us apart.

Stephen:

Yeah, that was the first multiplayer game. Multiplayer game I fell in love with. We played it so much. Like we had You couldn't be odd job. Yeah. Because he was too short. Mm-hmm For regular shooting. Also Wave Race 64. That was the game that made me fall in love with water effects end games. I played the, knocked the out of that game. Yeah. Yes.

Steve:

And I have to say, and I know you're gonna because did you ever play banjo Kazu?

Stephen:

I Banjo did Noti. Okay.

Steve:

I have to admit that Banjo Kazu would not exist if it were not for Super Mario 64. However, it took everything about Super Mario 64 and perfected it into this amazing, you might have to say, is better than Super Mario 64. I've heard that like between the collecting the notes, the characters are quirky and lovable. It like pokes fun at itself while doing its own thing. Just, I love Banjo Kazu and Banjo Tui were like a good one two punch. But like Banjo, Kazu in particular, I just, that was a platform or game that like, I, I love Super Mario 64 and had so many feels and experiences with it, but like Banjo, Kazuo would be the one I would play again tomorrow if I had to pick the

Stephen:

two. The 64 was that era where I was finishing high school. Mm-hmm. And beginning college, I was a busy boy, so I missed out on a lot of 64 things and then I was so busy in college, I didn't have time to game that. I didn't really pick up gaming again until I was in Cincinnati. Mm-hmm. Yeah, but around that same time, we also have the most successful game console of all time currently.

Steve:

Really? The PlayStation two. PlayStation

Stephen:

two. Well, what's your favorite game for the Okami? Well, or common? Well, you

Steve:

play that on like every

Stephen:

system. I do. I play it on every system, but that's where it started. Yeah. You get to control AMSU, the Sun Goddess in Wolf Form. It has an amazing visual style that looks like a storybook. You get to clean the world, which is all kind and remove like a, all these evil spirits. The cherry blossom trees are so pretty. It's a truly epic game. You get many, many hours of gameplay out of it. There were a couple times where I was like, well, that's the end of the game. And no. They were like, that's the halfway point, bitches. Boom, boom. And you get to change people's lives. I love it. Love it, love it. I played it there. I played it. On the we. I played it on the Switch. I played it on the Switch, but I think I also played it again on Theu. On the Weu. Yeah, it's, yeah, it's great.

Steve:

Yes. And Kingdom Hearts one and two also cheating cuz

Stephen:

you did. I was gonna say, as long as you acknowledge that my legend is El is there, I'll acknowledge yours. Yes. But you

Steve:

take Final Fantasy and Disney and mix them up into like a love baby with like its own unique story. It just,

Stephen:

I loved it. That is the one series that I wish I had played.

Steve:

I know it's on the switch now, but it's the cloud version, so it's touch and go. Right.

Stephen:

You know, like, because America doesn't have a strong of a wifi system as Japan does.

Steve:

Yes. But then what about another

Stephen:

one for you? So beyond good and evil, this was a game that didn't get enough love upon its release. Mm-hmm. Jade is a great and appealing main character. The storytelling was fun. And who doesn't want to try to save the planet from invading

Steve:

aliens? I would leave it to you. And then of course, resident Evil four. Oh. With Leon, the part of my video game Sexual Awakening. Absolutely. I had

Stephen:

Leon Hair when I lived in Cincinnati. Oh, I would've

Steve:

begged you so hard.

Stephen:

I, I took the game cover to my stylist was like this, yeah, I need this. She's like, we can do that.

Steve:

Awesome. Yeah. And you loved it too. Oh yeah.

Stephen:

It's just such a great version is great. Because the IR aiming with the We Moat is so neat because you get that little laser pointer on the screen and you're like, ba bam, ba

Steve:

bam, ba bam. Yes. And if it was portable, I probably already would've beaten it, but I am enjoying playing it on the PlayStation as much as, well, I played it on the Switch. No, but I mean like with the PlayStation for the remake. Oh yeah, yeah, yeah. That I forgot that I'm playing. And then we have the Game Cube.

Stephen:

Hey, and I'm not going to mention. A Mario game because I'm going to mention Metroid Prime one and two because I picked two

Steve:

Mario games for you. Yes, you did.

Stephen:

So what is amazing about the Metroid Prime things is you take a side scrolling action game like Metroid and they turn it into a three D first person adventure. And it doesn't even seem possible on paper, but the end result was astounding. Hours of beautiful gameplay. The story went so much deeper than ever before. I love two d Metroid always have, always will, but the Prime Games captured a part of me differently. Yeah. And for anyone interested, the Metroid Prime remastered on Len Nintendo Switch is the definitive version. I just replayed it this winter when it came out. It's even better than before.

Steve:

Buy it. All right. And then I have to give a nod to Paper Mario and the thousand year door, because it just, Mario, you had an rpg, you had quirky, lovable characters. It by nowhere went to the level I feel like that Super Mario RPG did. But it definitely was a good solid RPG in a system that I had trouble looking through it to find a lot of different options.

Stephen:

I've heard that this was an amazing game. Yes. You next. Okay, so because it's me, it's The legend is all Zelda, the Wind Waker. Yes.

Steve:

I think next week we should do an episode where we do things by genres so that they're not all Zelda. Yeah.

Stephen:

That's what we're gonna have to do. Because I realized going through this, I was like, well obviously my favorite games on there aren't going to be Zelda games. Yeah. It gets better as we get into newer systems. There we go. But so you have Legend is out of the wind Waker. Yeah. After AC Karina. Everyone was inspecting, expecting a realistic grownup link.

Steve:

Yeah. I remember they had like the tech demo that they showed off and everyone's like, oh my

Stephen:

god. Yeah. What we got was Tune link and a giant adventure across the sea while not Beloved when it came out, it aged extremely well and now most people truly love it. If you like had a Weu. The Weu version is also the definitive version I would like until

Steve:

they put one on

Stephen:

the switch. Right. I would like to give Honorable mention to Luigi's Mansion. Mm-hmm. Mario Cart double dash, which I'm sad that we have never had another double dash again. Yeah, because that was Good Times. Animal Crossing. I loved the original and just Fishing and Eternal Darkness, sanity, Requiem which messed with the player. Mm-hmm. I remember like. As you get in sanity things happening, there was one where your screen starts messing up and your screen flashes and it looks like you've take, it takes you back to the start screen and there's no save file. Mm-hmm. And you're like, I've been playing for 12 hours. Where's my safe file? And it's just messing with you. Yeah. And then after hearing about that, after about 30 seconds, it comes back and you're like, what the fuck? Mm-hmm. Like that everyone's been saying. Every generation that eternal darkness needs a remake. And Nintendo does keep renewing the copyright on it so we can hope. Yeah. Now you promised another Mario game. Give us another Mario game. Super

Steve:

Mario Sunshine, which I remember just like, I mean, it was beautiful. Yeah. It was. Vibrant. The music was beautiful

Stephen:

and tropical. It was totally different than any other Mario game.

Steve:

And I remember just how also like really hard it was like, especially like near the end, like you can make it through the story, but if you were at a hundred percent that game, like it made Super Mario 64 feel like a walk in the park. Any of

Stephen:

those Bowser levels where like you could not fall off a platform. Yeah. Or you fell to your doom. That was hard platforming. Yeah. That was. And because, and you had this

Steve:

and the Super Mario Odyssey ending once or just super hard,

Stephen:

like with that you had gotten used to like having a little bit of a cheat with your platforming because you had the water cannon Yeah. To like give you a little boost or something. Mm-hmm. But when you go into those Bowser levels, they take the water cannon away so you're not ASEP used to it. Yeah. Yeah. Oh, so Game Boy advanced. Yes. Now was I did not own a Game Boy Advance. I ended up getting Game Boy Advance Games for my

Steve:

Ds. Well, there you go. Yeah. It was an interesting system. It basically was a portable Nintendo and Super Nintendo player. Like if you go back and you look at the top games, oh, you mean

Stephen:

like Super Mario Advance is Super Mario Brothers two or something like that. But like

Steve:

every Nintendo game and Super Nintendo game pretty much got a remake on that system. But there are a couple ones that you wanted to start with. Another metro.

Stephen:

Yep. I, I love my Mario Metro and Zelda, I admit it. This is a lot more linear than usual Metroids. It worked out really well to play in short bursts. The story moved the main story of the me like Samis and the Metroids Forward. It gave us. It also led us to the perfection that is Metroid dread. Mm-hmm. On Game Boy Advance, there was also a Metroid Zero Mission, which was a remake of the original Metroid from the nes, but with better visuals and game ploy gameplay. And so if you had a Game Boy, advance Zero Emission was the way to play the original Metro.

Steve:

Excellent. And the Game Boy Advance is the system where I fell in love with Fire Emblem by playing the Sacred Stones. I do have to admit that overall, the story in just what's called Fire Emblem. Yeah. In the US on the Game Boy Advance is probably a better story. But I love the gameplay of the Sacred Stones that had like th this like underworld tower or dungeon, like you can go to like train up rather than only having. Like a set number of skirmishes in between battle to power up, so it's easier to grind in the sacred stones. Mm-hmm. But it's where I fell in love with the combat and you, it won't be the first time you hear their name on this list.

Stephen:

So again, the Legend of Zelda, but the Minish cap link and is talking hat as low and you have to collect kin stone fragments and save the pcori that are the diminished people before Skyward sword, this was actually the first Zelda game in the timeline. Mm-hmm. It was also not made by Nintendo, it was done by Capcom. Interesting. Yep. Honorable mention on those list to Mario and Luigi Superstar saga it, the Mario and Luigi games were the new Mario, r p g. Mm-hmm. And you had a team up where you controlled both of them on, on, like you could climb on top of each other. Use Luigi super jump things and. They were fun, they were more comical and they were, they're nice. It still doesn't make up for not having more Super Mario rpg. Yeah.

Steve:

And then I also have to give an nod to Golden Sun, and it did have a sequel, the Lost Age, which finishes the story that was started, but I love the first one better. It just was though a lot of the reasons why I love it are kind of what I loved about Lucia two in the fact that like, it's a mix of RPG plus puzzles and the Overworld map it. I would've trouble going back and playing it probably now because it's the Game Boy Advance was one of those systems where the, with the graphics that like at the time looked really cool, you go back and you're like, that's just a bunch of random dots. But just the story itself was like top notch and just emotionally invested and getting to play with all the different elements cuz those were the different creatures that you would kind of catch along the way to help you. And you'd have fire ones and water ones and by mixing your fire, people with water powers, they can make steam stuff to solve puzzles. So it was fun playing with the elements. Now

Stephen:

the next system, if you got one of the originals, it looked like a big gray brick. Yes. The Ds. Yes. And I had the brick, but then I also had the DS light, which was nice.

Steve:

Well, which was your favorite games for there?

Stephen:

So. Not a Mario game and not a Zelda game. Mm-hmm. Oami Den. Yeah. So if you, it's based off of Oami. It is, it is a side story, which is what the den means. It was well written. It had a huge, overruled, gorgeous visuals. Thoroughly enjoyable. Honestly, they go together very well. I would love to see You know that one, get an HD remaster and to be released alongside of Okami. Yeah.

Steve:

And I really love the world Ends with You, which does have a switch version. I like the DS better cuz it made use of the dual screens. Yeah. It had a really unique battle system where it was like RPG in terms of you had HP and attack and everything, but it was all set by attack pins that you store in a deck that you're using by either scratching or swiping or doing different things on the touchscreen. Yeah. But it was an RPG set in like modern day Tokyo Uhhuh and it was like you basically woke up and you're on the other side like of death and you have this competition where you can possibly be restored back. But like you meet other characters along the way and there's sacrifices and there's twists and it's really well told story with a very unique gameplay. That's very cool and a cool soundtrack. I. Of like J-Pop,

Stephen:

I was also obsessed with the Professor Layton

Steve:

games. Oh, I was never smart enough for them. Those were ones where three or four puzzles and I'm like, I used up all my hints. I quit.

Stephen:

So they were a lot of fun. And like you said, they alternately made me either feel super smart or super dumb. It was very knives out meet Sherlock Holmes with a touchscreen basis to it. And I really enjoyed them. I don't think I played them after the ds. I think they're still continuing on. Yeah. But for a while there I was like, oh, they're logic puzzles. I love logic puzzles. And some of'em I was like, I feel so dumb. Yeah.

Steve:

No, those are ones where I look up the answer and I'm like, well, their brain works differently than my brain. Yeah. And then I also love Shi Ma Tenay Devil Survivor Shi Kimmy Timmy. Yes. But that's where I fell in love with the series. It was cool like battling with the monsters again. It was set in modern day Tokyo with like an edgy story where the demons are infesting and coming into the real world. It was like a dark adult game, like the shim shimmy Timmy Kimmy games, like you like to call them generally are, and it just was really amazing the way that it would let you visit different locations throughout the story. The order that you would visit them would tell how the story played out and you might like by spending too much time in certain areas, might miss events that would save other people. Mm-hmm. So your choices impacted the way that those seven days played out in a interesting way that had me replaying it. Probably like four or five or six times. That's

Stephen:

very cool. Yes. And now we're moving on to the PlayStation three. Yes. And you love Batman, Arkham City. Yes. That's my favorite of the Batman games. I love the mechanics of it. Being able to be stealth and take out people from the shadows was really cool. I would always kind of challenge myself in some of the rooms, like, can I do stealth for every kill without having them be He's here, the bat's here. Yeah. And I loved how all of the characters from all over were there because I grew up with Batman, the animated series. Mm-hmm. I grew up with the, all the Batman movies and things. So I knew all of those things. And I had the 1960s Batman, so I had like years and years of Batman and the world was so alive. I loved it. Yeah. I thought it was great. Yes. I also

Steve:

loved biohack one, especially just like blew my mind and changed the way I think of video games in a modern era. I mean, would you kindly, it's just a twist that I never saw coming. Oh, I built this entire world where I like, I want to visit rapture. Like, it just is a beautiful and stunning and underwater and before or after the fall, I don't care. Preferably before it seems a little bit safer, but how did they think that that was going to end? Well, ultimately, I don't know, but yeah, the, the trilogy overall is on this switch and definitely worth a play. Especially that first one was just so cool.

Stephen:

If you're gonna play one, go ahead and play two Yeah. As well, because I feel that they tell a full story. Tell a full story. I one and two are definitely superior to three. I'm so happy I played all of them three. Completes the

Steve:

story. Yeah. Question. Did you play the DLC on three? The separate

Stephen:

story? I think it was all included in, yeah. But, but like you, you

Steve:

saw the one where you go back Yes. To Rapture and how they kind of tie together a little bit more. Yeah. Yeah. It was really well done. But yeah, one was just, I remember playing it and like between getting the, the superpowers and the story, it was just so well

Stephen:

done. And you know that I love any game that rewards you for exploring. Yes. And that one definitely did. Cuz the more you explored. The more you would find things and I would be like, I'm gonna be so powerful.

Steve:

Yes. And then you face the big daddy and you lose everything.

Stephen:

Oh. But it was worth it. Like that was just a good game. Yes. Another one that I loved from that time period is Skyrim, which is now released on every system known to man. You can probably play it on your fridge. Yes. It's an epic, epic game. I love that. You could play it any way you wanted. You could be a villain and a hero. I could be a vampire.

Steve:

Yeah. Yeah, you could. I could be a werewolf.

Stephen:

I was part of the Assassins Guild. You could have a husband and a house. It's a touch subject for me. Somehow your husband disappeared. I got so

Steve:

upset that like I found the best husband in all of Skyrim married him, adopted a couple little shits off the street, and then he up and like disappeared and I couldn't find him literally anywhere in the world. I spent hours trying to find my husband. When I couldn't find him, I quit the game

Stephen:

and like I kept telling you, I was like, I found something in my house that my husband had been kidnapped and I had to go save him. I

Steve:

turned my entire fully decked out, perfect house, upside down and inside out and destroyed it, trying to manifest my husband. Oh, well it was a good game from what I

Stephen:

played. Yeah, I played that. I know at least 150 hours, but I feel like it was more, yeah, like that was a really good

Steve:

one. Yeah. And in terms of like modern day games where like you're doing violence and stuff, I feel like the last of us just told this amazing post apocalyptic world story. The gameplay was fun between using the stealth to navigate around the clickers and the humans and the way you would fight differently depending on which ones you were fighting against and crying at the end.

Stephen:

I did not play that. I watched you play part of that. Yeah, because you had it while we were in the early stages of dating.

Steve:

I think the original came out on the PS two, but I cheated in PS three.

Stephen:

Now, this next category is all you. I, I have

Steve:

to admit, I mean, people listening are gonna be like, wow, they're going from Nintendo to PlayStation, Nintendo to PlayStation, Nintendo to Nintendo. Xbox was a system. It does have games out. I, our friend Greg loves it. Good for him. But yeah, I loved the Fable Games for exclusive, like fantasy RPGs on there that I really liked. You could be either good or evil, and that was fun. And then Dead Rising was basically just throwing yourself in a mall with a million zombies and getting to kill them however you want, with whatever you would find in a mall, which was very fun. But also, like, it is very dawn of the dead. Yeah. But like at the same time when it came out, like, I think it was like the Xbox. Xbox. So the moment that you put fifties zombies on screen, it starts slowing down and glitching out. So like, it didn't age well, but like at the time, teenage boy in a mall, getting to kill zombies was so much fun.

Stephen:

Now, One of the, this was, so I got the Game Cube and I played it a lot.

Steve:

Yeah. But then you had the system that even your grandmother owned.

Stephen:

Yeah. And this was the first system that I went to a midnight launch for. Yeah, the Nintendo, we

Steve:

Tell me more. Cause I don't even know this first one. Oh.

Stephen:

So my favorite game for that was Zach and Wiki Quest for Barb's Treasure. I grew up playing point and click games on the computer, like King's Quest and certain things. And this was a point and click game using your WiMo. It was creative, it was smart, it was magical. It was an adventure game. You had to solve puzzles. Unfortunately it did not sell well enough, which is sad. For, and so we didn't get a sequel to it, but it was one of the prettiest games on the we. Zach and Wiki were like the little kid wanted to be a pirate. Yeah. And it was amazing. I wish that like whenever they announced Monkey Island for the switch coming back, like returned to Monkey Island, I got excited for a minute thinking it was a sequel to Zack and Wiki and it's not, but yeah. Yeah. Zach and Wiki Quest for barbers treasure, I absolutely

Steve:

loved. Yes. And then another game that ultimately the definitive edition is the way to go and it's really long and I spent 80 hours in it. So I have to say I love it, although I never beat it. I was gonna

Stephen:

say you never

Steve:

finished it. I told on myself, but I got far enough it was Zenna Blade Chronicles,

Stephen:

which is amazing.

Steve:

Yes. And it was funny when it came out on the we, because it was, they only print a set number of copies, I guess. Didn't think it would sell that well, and discontinued making copies of the game within months of it coming out. And so it was one of the hardest ones to find. That's why I only really experienced it later on. I didn't

Stephen:

play it until it was on the three Ds, the new three Ds, which had the more capable graphics and everything like that. Mm-hmm. That was where I beat it. And as your note says, it's on the switch. The definitive version is the switch. I played it again a hundred hours. It's amazing.

Steve:

Excellent. Yeah. And what else was amazing?

Stephen:

Legend is all the Twilight Princess, of course. So this was the perfect of the old style of Zelda games for me. Yeah. It took what Karina did and then took it to the next level. I love the characters and the story. I can't see enough good things about this game. Honorable mentions for me with the, we would've been Super Mario Galaxy Games mm-hmm. Were amazing. Metro Prime three. There was a side scrolling, hand drawn, gorgeous action game called Mora Masa, the Demon Blade. And then Of course Skyward sword came out near the end of the we run.

Steve:

Yes. And what about the we you, I remember you spent a lifetime on this one game.

Stephen:

Oh, super Mario Maker. Yes. Oh my gosh, I made so many levels. I felt so creative. I would come up with an idea or a theme for a level and then I would like start plotting it out on paper and then I would start building it and then play testing it, then making the level pretty, then play testing it again cuz I had to make sure it was perfect as possible before I even let you play it. And then before I released it to the

Steve:

world. And I loved when you went back on later and you saw how many people it beloved it.

Stephen:

Yeah, I did a good job. You did. And I liked being able to use the a mebo to create characters for levels that you could theme, like Metro or Zelda and stuff. Yeah. I had such a good time with Mario Maker like. That was ju That was a lot

Steve:

of fun. Yeah. And I gushed in our recent Zelda episode how much I loved High Rule Warriors. Yes. Where again, the switch is the definitive edition, but you take the Zelda characters across the different games that you know and love with the items and the enemies, and you put it into a hack and slash beat'em up and you have a recipe that could, you could spend thousands of hours

Stephen:

playing. I did not think it would work as a game. It works so good. It's amazing. It's bravo to. The two companies are

Steve:

doing that. Yep. And next up for you Platoon. Yes. You love your shooters? Oh,

Stephen:

well now you do. I, I was gonna say, I don't, but this, so this game captivated me in a way I wasn't prepared for. I would play it for at least an hour every night. We would have

Steve:

fun with it for a while. But you played it longer than I did. Yeah. But even, we probably spent easily 80 to a hundred hours playing as a couple. Oh yeah. I'm

Stephen:

not a fan of online multiplayer games, but this one I just couldn't get enough of. It was really good. It was Carl Full. It was fun. It had a great single player mode. Yeah. The worldwide Splat fest. We so great. And I love the music. Yeah. Like the Squid Sisters were so creative. Mm-hmm. And now I will let you do your other one. And then I'm, I've got some honorable mentions because for a system that not many people bought, The Weu had a shit ton of great games. Well, I

Steve:

enjoyed Piman three. It's my favorite Piman so far. I can't wait for the next one. July

Stephen:

21st. It was very fun. So Honorable mentions I love Child of Light Zombie U, the wonderful 1 0 1, the Steam World Series Captain Toad Treasure Tracker, super Mario 3D World Xena Blade Chronicles X, which deserves a remake on the Switch. And Mario Kart eight, which is technically on the switch. There were just a lot of really, really good games on the Weu, and it's said that more people didn't play it. Yes.

Steve:

Meanwhile, I play the hell outta my 3d. S What was your favorite 3D S game? Okay,

Stephen:

so unfortunately, back to some predictable things, super Mario 3D Land is one of my favorite Mario Platformers of all time. It was beautiful, challenging, and there was something about the way that it was built that, yeah, you played in small bursts and things, but I just kept wanting to play. It felt so creative and it brought a joy back to Mario Platforming. Mm-hmm. I really, really

Steve:

liked it. Yes. And another game I could spend the rest of my life playing was fantasy life, which is a RPG where you start off in a town with amnesia and the story is very predictable and very cute. But what made the game unique is that in that main town they have about, I think the number is probably wrong, but somewhere between like 12 and 15 different like guilds or factions. And you can go to any of them at any time and do an entire set of quests all along. Becoming a blacksmith, becoming a carpenter, becoming a baker, becoming a fisher, become fisherman, be like becoming whatever you want. As well as like battle classes. Like becoming a maid. Mm-hmm. Or an Archer. Or a Paladin or a knight. And like the further you got into the story, you get new areas where there are new items which you can use for your new crafting. So it like helps to level up all the different classes. Yeah. But I mean, I just could spend so much time playing that and enjoying it. It's just the perfect handheld game to kind of tune out life with

Stephen:

Predictable Me again, the Legend of Zelda. A link between worlds. Yes. So this was great to revisit the link to the past world. It was cool to become 2d, like a wall painting and be able to move around the levels like that. There were so many puzzles. The graphics were fantastic. And funny enough, it, I know that that's not what a link to the past looked like. That's how you remember, but that's how I remembered it.

Steve:

Looking then. Yeah.

Stephen:

And then also your next one is the game that made this series mainstream.

Steve:

And that's what I was gonna say is like up until then I enjoyed the Fire Emblem games, but if I told any friend of mine, oh yeah, I enjoyed Fire Emblem, they, I would say what? Yeah, it was like saying I love the hin Mame 10 say, or the at Tiler games. I can't believe I don't have any Tellier games on this list. I didn't notice

Stephen:

that until Justin.

Steve:

No. Okay, I see. Are we right? But yeah, fire Emblem Awakening just took the, the combat mechanics, which you love in his series. But then Megan, it, so they, one of the strongest things that it always had in its sense was the characters that they have. And then you have these characters that you bond with over the course of the game. But in this game, then they're like, once you bond enough with them, then they get married and then you get to a certain point in the game where they have children that then fast forward and grow up and help you. In your war. And so it was so much fun trying to like find the perfect pairings, figure out whether like their personalities matched, or sometimes two people who were so incompatible, but you were like, fuck it with your stats. You two are gonna make some perfect kids. And basically just use the pairings as breeding horses. I think

Stephen:

that is like very Nazi esque.

Steve:

It's all right. It's encouraged in this game. Okay. So much that there are guides on it. But yes, selective breeding in firearm, ble awakening was just awesome. And I love that game. I remember like Sally Kellum, I really shipped real hard. But yeah, a lot of the, like the couples and the characters were just memorable on their own. But you add in the family aspect and it was just really

Stephen:

cool. A couple honorable mentions. Luigi's Mansion, dark Moon. Yes. Metro Sams Returns, which was a remake of Metro two that was originally on the Game Boy and bravely default. Yes. Now, this next category is definitely more of yours, but I can comment on

Steve:

several. All right. The Witcher three Wild Hunt was a very fun engrossing story and R P G action game. It

Stephen:

was amazing. This, I mean, it is right up there ki, I mean, so Skyrim, you got to make your own story. Yeah. Witcher three was just as big, but you had a set story you had to do, but so many side quests that it felt like you were creating

Steve:

your own story. Yeah, for sure. And I love the story. I also love Persona five Royale, A Game I could play over and over and over and over again as well. Hip, cool, funky. R p g set in the modern world where it's all about building your social relationships while also going through a really cool story and time management and demon breeding. Awesome

Stephen:

fun. You also have some games on the PS four that I consider my movies.

Steve:

Yes. I'll just rattle all four off cuz they all kind of blend together. But until Dawn and the Quarry are like interactive stories with QuickTime events Yeah. That tell good horror movie stories and that really

Stephen:

is just like watching and a very well animated horror movie.

Steve:

Yes. And then you have Resident Evil seven and eight which were fun to play on the system. And you enjoyed watching? I did very much so, yes. And then Monster Hunter World was awesome and the new Monster Hunter on Switch disappointed me compared to it. It was just very fun.

Stephen:

You played the monster Hunter on Switch

Steve:

a lot though. Yeah, but not as much as I would've on world. Yeah.

Stephen:

So now we're up to the switch. So far the switch so far. So for me I would say that Xena Blade two and three, now if you've played Xena Blade one, two, and three, like they really are a trilogy and it's great being able to have all three Xena Blade games on the switch. It's a perfect epic saga playing all three of'em. The story, the visuals, the gameplay, I loved all the side quests, I loved the characters and the interactions. Each game is over a hundred hours. Like these are excellent, excellent games and I'm glad, you know, as we talked to, the first Xena blade was not big in the West, but now it's mainstream. All three of them are mainstream now, which is great. Yes, they're even un

Steve:

smash. Yes. Yes. And we also you're one dungeon in, but we love Zelda Tears of the Kingdom. I mean, it all started with Breath of the Wild And Breath of the Wild is awesome and amazing. And this game built on it though, I feel, to create an better experience.

Stephen:

It's crazy because I was like, how can you get better

Steve:

Did and the Lost World underneath High Rule as well

Stephen:

as the sky. Yeah, it's craziness. You're the same length, the same world. It's been changed by some horrible

Steve:

catastrophes to the point where I don't remember half of these places where I vaguely do and they look so different. And

Stephen:

it's just a fantastic game. I would like to make note, this was not my entry on the list. Yes,

Steve:

it was Your It was mine.

Stephen:

Mine is Metro Dread. Yes. It's technically Metroid five. It was everything. It was huge. It was challenging. The story was great and it was a great way to finish off this section of the Metroid story. And I can't wait to see where they take the story of Samran Erin next, since this was allegedly the end of her Metroid story. Interesting. And you

Steve:

have another one. Fire emblem, three houses. You played the shit out of that game. If you can give me a game that I want to beat three to four times, it's a good game. Yeah. And then, so out of all the systems, what would you say your top favorite systems of all time? I want

Stephen:

to stop one second. I have a couple honorable mentions, right. For the switch. Go for it. The, we mentioned the links Awakening Remaster. Yeah. Astral Chain is fantastic. Yeah. The Bayonetta series, I've played those. Star do Valley

you

Steve:

love. I love you. Never play multiplayer with me. And I'm not salty about Hades. We love Awesome. Surprising gem.

Stephen:

Split two and two and three were great. Luigi's Mansion three. Animal Crossing New Horizons was the game that everyone played during Covid to get through the lockdown. Yeah. Kirby and the Forgotten Land is on my list to play. It's so good. 3D Kirby, it's fantastic. And Super Mario Odyssey. Just wonderful. Now, f top three favorite systems. Yes, easy. Nintendo, three Ds s n e s, Nintendo Switch.

Steve:

I top three, I would say Nintendo Switch, s n e s. And just thrown a wild card at the PlayStation four. I was

Stephen:

gonna say don't pick the first one cuz he said he didn't have it. No,

Steve:

the PS four for whatever my Nintendo needs couldn't meet. Okay.

Stephen:

Yeah. The, the Nintendo Switch right now is my favorite console of all time. Yes. I. It's exactly what I would want. It's the power of a home console, portable. I can play it on the screen. I can play it on the go. When's the last time you played it on the screen? When we had friends over to play a

Steve:

game. There we go. Yes. But I, I do love the system. It's

Stephen:

great for multitasking. It is. That was one of the reasons why I love the we you, cuz we

Steve:

can cut on the couch while playing video games and watch tv. Exactly, yes. Yeah. And so thank you very much for listening to our second episode on the Legend Zelda series. No, I'm just kidding. Thank you for listening to our episode of all our favorite games across all the consoles. What were your favorite consoles and what were your favorite games on them? We wanna know. Email us at happy life pod gmail.com.

Stephen:

And you can get in touch with us on all the socials, whether that is Facebook, Instagram, Twitter, or TikTok at Happy Life Pod. And next week we will be going with our favorite games by genre, which means that I won't be able to list Legend Zelda for everything. Oh, no.

Steve:

Well, let's see what you recommend next week then. And until that time, everybody stay happy.